Saturday, May 3, 2014

Same as the First: Bravely Default's Unforgiveable Turn?


Minor spoilers here.  Worth reading if you're on the Bravely Default fence.

I have really loved Bravely Default.  Sixty-three hours in, I find the combat system to be new and engaging.  The game mechanics are highly polished.  The art is beautiful; the soundtrack is memorable.  After so much time investment, why do I find myself questioning whether this game is worth finishing?  Because I stumbled into Chapter 5 realizing that the game appears to require re-tracing the entire path leading to that point.

The picture above represents points of interest.  The yellow exclamations are plot points.  The blue exclamations represent side story elements.  So yes, I have reached the point where I need to revisit every area from Chapters 1 - 4.  But worse, after doing just that, I discovered that not only must I revisit these areas, I need to re-defeat the bosses in each location.

Really?  Really.  The thing about Bravely Default, the game offers so many options.  Upon defeating particular bosses, you unlock that job type for leveling and abilities.  There are some 24 jobs that are ultimately available though I haven't unlocked all of them.  The game has now tasked me with replaying and defeating some twenty odd bosses.

Admittedly, my party is highly skilled.  Level 64 and up.  And I know, games have re-used material before, even required a second run-through of campaign.  And yes, it appears having to re-do the tasks is accounted for in the campaign narrative.  But really?

I just don't know if I have it in me.  Maybe I'll just pick up Mario Golf instead.

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